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Materia-Blade said:
DonFerrari said:
Materia-Blade said:

bayo 2 wont need any luck to far exceed 500k.

more often than not, multis sold enough to profit or at least cover costs. and that was when the installed base was at it's lowest. The enviroment is healthy, thirds simply don't try.


Still don't explain that more often than not how selling 500k is more profitable to 3rd parties than 5M.

Seriously, WHAAAAT? I can't believe I have to say something this simple, but: forget this 5m that 99% of games don't achieve. and how does selling on one platform nullifies the profit of the other? they can sell one copy or a billion on other platforms, if it profits on nintendo consoles, it's a healthy enviroment.

Care to show your calculation for 99% for ubisoft, ea and activision? But if you preffer do for 1M or even 500k anyway WiiU have only 3 games that achieved it for 3rd parties (barely) while 20 or more games have done it on ps4/x1-

how does it nullifies? The games that cater WiiU audience have lot less potential to sell than the ones that cater to ps4/x1. But please give us example of one 3rd party game that gives preferencie to WiiU that have sold more than the usual mp on the other 2. You can't and like other WiiU fans just live in suposicion world sustained by 0 evidence.

Moderated,

-Mr Khan



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."