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Wright said:

· Yoshi's Island (carrying Mario)

· Portal (Companion Cube)

I'm not commenting on any of the others (in most cases due to lack of memory or lack of having played the game), but in both of these cases, while you could call them "escort missions", a more accurate description would be "carry missions" - while things are slightly different from if you just travelled on your own, you mostly move at your normal pace and perform your usual actions.

This is different from the kind of escort missions that people hate, where you are forced to protect a character that advances much more slowly than you do, forcing you to move around essentially at the whim of the game. Even those can be fun if the game is designed around it, though - it's when they're thrown in to try to flesh out a game that is otherwise inadequate that it becomes a problem.