Materia-Blade said:
so wrong. you're downplaying the wii u base (350k, really?). and how exactly would developers lose their sales on other platforms (far less than 5m for 99% of the games)? |
Am I seeing what wrong? People are claiming Bayoneta is a sucess by selling 350k (by vgc wrong numbers) so were is the downplay? How they would lose? If they make WD game they sell like 5-10M on all non-nintendo platforms plus 100-200k on WiiU. By making a game that meets all the sucessfull criteria on WiiU selling 350k on Bayo and some better on ZombiU that se know won't end up selling much more than 2M combined (500k-1M os more likely) on the others don't seem like a loss to you? 5.1-10.2M seems more than 2.35M doesn't matter what (and if WiiU were main platform and dev would focus on gamepad and not invest on graphics we know final numbers would be quite lower.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."