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At this point the tools to do ports from Gen7 to Gen8 are probably well documented and a pretty streamlined process is set up.

To that end, this SHOULD be a no-brainer in terms of ease of porting making the cost investment absolutely minimal. A new game is stratospherically more expensive than a port, unless the port is massively remastered, but even in that case you still don't have to re-do voice acting, motion capture, sound production, storyboarding,, etc.

It's not black and white, sort of like moneyhatting. Moneyhatting a game that would otherwise be binned, or can't find funding, is not a bad thing. Moneyhatting a game that's already financed for multiplatform is evil as shit. Remasters that basically fluff out early-gen libraries with games that some players might have missed (or players miss them due to not being able to afford an 8th gen console without selling their gen7 stuff off entirely) are a good thing unless they significantly drain resources that could help other games bigtime.

And in this case, I really doubt it. A small team could get the remaster done with a shoestring budget here.