Locknuts said: This is not possible. It couldn't run the games it does with lower memory bandwidth than the PS360. On the second point, I think people underestimate the importance of SDKs. Microsoft know their software and my understanding is that developers universally praise the Microsoft dev kits. Sony I'm not sure about but with the discrepancy in hardware specs, I would say they must be behind on the software side. I can't really see any other explanation. I can't see developers intentionally sabotaging their own work for parity's sake. |
1 - It is. It's on the hardware specs. The Wii U has 12.8 GB/s, the PS3 has 24.9 GB/s to the main memory (15.5 GB/s to the GPU's memory) and the 360 has 22.4 GB/s. The Wii U runs the game it does because its GPU is much beefier than the PS360 ones. But if we look close, a lot of games on 720p are presented with no AA, something that wasn't common on the PS360 where at least a FXAA solution was always used. So it's not only possible, it's on the system specs.
2 - From what devs talk about, the SDKs are close. There was a little talk about the X1 one actually having some problems with excessive overhead. The current games just reflect this. A lot of titles are 900p on X1 and 1080p on PS4, a 50% difference comparable to the difference in power. We have Unity running worse on PS4, but the publisher publicy stated they would limit the PS4's version resolution. In all other games PS4 has resolution and/or framerate advantage, eve in extreme cases as Groud Zeroes where we have 720p vs 1080p (a 2.25X difference).