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The way multiplatform games are developed nowadays you won't see that much of a early difference in game performance. Games ship with long lists of known bugs and performance problems. The biggest problems are tackled first, thus the console struggling the most gets the most attention.

For example GTA5, dips to 26fps aren't a priority on ps4. On XBox One it probably dipped lower in the country side areas, thus grass was removed in places. The heavy deadlines insure parity more than any money hatting deals would do.

Even if some nice optimization was made on one platform for the current game, it's unlikely it would be ported over to the other if that one is already doing 'good enough'. If it ain't boke, don't fix it. Introducing new bugs with tight deadlines is always a big risk. That doesn't mean both consoles won't benefit from eachothers optimizations later in life. For example, the new AA techniques developed on ps3 out of necessity made it to 360 as well in later titles.

The gap will likely grow this gen as engines mature and get optimized for each platform. There is simply more to be gotten from the 6 extra compute units on ps4.