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Dr.Henry_Killinger said:
oniyide said:

thats exactly what they were doing for the PS2 era. 3d games on consoles 2d ones on portables they kept doing that but the console games just got worse. 

Its problems went more than technical. what limitations? what could be improved on today's HW that was not available on those older systems? Graphics sure but those games always looked good. Camera? I cant imagine more power means better camera. Game design was flawed. When playing as Sonic it was a dream. when not a nightmare. Why were we fishing with Big the cat? why was there a poor mans 3rd person shooter shoehorned into both games. why wa Tails defusing bombs?

Technical limitations are not the same thing as Limitations of Power. The fact that the couldn't design a better camera was a technical limitation to the game.

The SA games weren't perfect, I hated big the cat sections as much as everyone else and the none speed stages were hassles, but why does SA3 have to take the bad with the good? Why can't it improve what worked and drop the rest?

I mean its clear all those shoehorned elements where just to pad the game out.

And honestly that is the same problem with how Sega handles Sonic.

Oh this game has some bad elements,  scrap the entire thing and make a new game, instead of improving on the things people like.

 

Not to mention SA -> SA2 actually showed improvement. We went from 6? distinct play styles to three with a much easier to follow setup, less exploration crap, and more features. Not to mention despite some people hating them, the variety is acutally good game design albeit handled poorly because it makes the core a lot funner and a lot less monotonous. Look how the Sonic Advance series handled different characters, they where all essentially speed sections with different mechanics tacked on so when you switch back to Sonic its fresh.

Or better yet, in the 2D Sonics of earlier generations they switched it up with different level mechanics for each world and knuckles. The problem then with the 3D analogs is that they tried to do this by dramatically changing the playstyles cause subtle differences were much harder to notice then.

 

So even Big the Cat...had its place, despite being handled poorly.

woah there bud, i never said they shouldnt do a SA3 they should it it can be done properly. I figured Sonic 06 was the spiritual successor to the Adventure games. The basic gameplay is the same and that game was bad. But I really enjoyed Heroes it pretty got rid of what i didnt like about the Adventure games.

Oh i agree with SA2 being better. BUT i will have to respectfully disagree about the bolded, im sorry but its not good game design especially when the extra sections suck. It is VERY monotonous to play a section of the game that you dont want to play. When I get a Sonic game i either want a 2d or 3d platformer...thats it. I dont want to play a crappy 3rd person shooter, i dont want to defuse bombs, I dont want to play some faux Mario Galaxy, i dont want to scavenge hunt, i dont want to play some Fisher Price sytle beat em up and i really dont want to fish

Its funny that you brough up Advance series that just proves my point. When you pick Tails in that game the whole freaking game doesnt change. Its still a 2d platformers, THATS good game design and adds replayability. Not some stupid 3rd person shooter section that sucks and you are just doing it to get to the next speed section. No game shouldnt be changing genres like that throughout a game.