oniyide said:
Tachikoma said:
curl-6 said:
Tachikoma said:
curl-6 said: The Wii was not a fad; it had a normal console lifespan of 5-6 years. If that's a fad, so was GBA, N64, Genesis... |
More accurately, Wii was not a fad, motion controls however, was the fad.
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Oh motion controls are alive and well, they've just migrated to mobile and handheld gaming.
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Very few mobile games bother with using the accelerometer anymore, generally just racing games using it for steering, by all means point out any modern mobile game out right now that focuses on or even widely uses the accelerometer for play, other than console ports like thomas was alone, which only have accelerometer support because of the vita, a console which in itself is failing miserably.
It became unpopular in mobile too, around about the same time the Wii did.
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THIS. Ninty doesnt push the Wiimote at all despite it being completly compatible with Wii u. MS just dropped Kinect. Sony didnt even really seem to bother with Move. Motion is back to being niche and IMHO thats teh way it should be
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TRUE, at least until it (motion) becomes A LOT more than just waggle this and that. Zelda SS was a great use of the Wiimote that actually mattered in gamplay. Unfortunately, most games did not do it right and many games did not need motion at all to your point.
I think motion VR would be amazing, but we might be many years off.