| Xxain said: Its not about making sure that wallets are broken, but keeping the negative effects of these practices low. That is why I used PSN Plus an example. Its great for consumers, but do we really want to groom the habit of waiting on games to be free or almost free before purchase? Great games with a popular brand behind them sell. Valkyrie Chronicles and Bayonetta are generally agreed to excellent games that managed a mill + only after hitting bargain bin events several times. SEGA also are doing the 3D classics in which they take their legacy games and break them down and rebuild them from scratch in 3D. They even built a digital console for this. These games are priced a 5 bucks and ppl are complaining they're too expensive... Really!?. Wheres that coming from? The mobile market mindset... games like these should free or a buck, with anything over 10 bucks expensive no matter the quality. Im not saying everything should be 60 bucks period !!!! But the industry is being overly agressive this stuff. |
There is always more to these things than meets the eye. The industry isn't agrressively discounting everything cause they like selling games for less, they are discounting everything cause the base cost of games are higher than most people are wiling to spend. Meaning that even though some won't admit it, at $60 a pop they buy less games than they would at $40.
When people are posed with having to spend $60 per game, of course they are gonna get more selective and thrifty with their game purchases. So before they start complaining baout discounts, they need to first aknowlege that games cost quite a bit to begin with. Its only natural that if people are going to spend $60 for a game, they would demand either extereme quality, popularity or they would take a wait and see approach.
As for VC and bayonetta... the funny thing is that both of thosegames sufer from the same SEGA stupidity. New IPs don't typically sell a lot more than 2M at first and then word of mouth and used sales expose the IP to more gamers down the road. SEGA stupidly either pulled direct support for the games (Bayonetta) or/and they switched the game from what would have been its primary platform (both). You don't do that. If Bayonetta 2 was released on all three platforms, theer is no doubt thatit would have gone on to sell at least 3M units across all platforms. But they ditched the core user bases that supported the original and released it on a struggling platform, what do you expect? And don't get me started on VC. Sometimes (read most times) these publishers shoot themselves in the foot then cme back bitching about it.







