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sundin13 said:
Intrinsic said:

A great game will sell itself. 


Then why do so many great games sell poorly?

Additionally, can the industry survive off of only the sales of great games? Take away the profit from all of the "good" games and do you have enough to maintain a business? Do you have enough to take risks in that business? What about smaller games like indies...do you not think that the Steam sale mentality hurts developers and in some cases, players? What about when storefronts like GOG make statements like:

"Selling games at too high a discount - one often sees discounts above 80 per cent off here and there - sends a message to gamers: this game, simply put, isn't worth very much," the pair said.

http://www.eurogamer.net/articles/2012-04-12-gog-com-steam-sales-send-wrong-message-to-gamers

What about when devs say that steam sales hurt their player base by cutting off the games chances to be in a lot of people's hands on day one and rewarding those who wait instead of early adopters?

http://thecastledoctrine.net/seedBlogs.php?action=display_post&post_id=jasonrohrer_1389812989_0&show_author=1&show_date=1

 

Its not hard to see the negative effect of devaluing games, from big companies shying away from taking risks to indies being forced to sell their games for pennies or be ignored...

First off, smaller games like indies cost or should cost less to make than AAA games. And not every AAA game has a ridiculously big budget. Just look at games like Demon souls. The devs that have issues with steam sales, should simply release on consoles cause at least there its easier to control prices and theer is less price competition. 

I could go on, but really lack the patience to be more detailed.