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I would really rather see Nintendo form a cartel of AA developers--places like Mistwalker, or even teams in large companies given tight budgets. The last generation has been really unkind to AA developers because the arms race in graphics is well into diminishing returns.

It would go something like this:

  1. Nintendo provides a console which is easy to develop for and pads out a library of their own AAA games which don't push the system's graphical capacities.
  2. AA developers make games which emphasize gameplay and content over keeping up with PC graphics.
  3. Nintendo ensures the games are fun to play and puts a Nintendo seal on them.
  4. Profit for Nintendo and AA developers.

Where Nintendo goofed this go-round was the Wii U's chipset, which isn't as easy to dev for as x86. AA and indy dev teams are more likely to risk PS4 or PC waters just because it's easier to develop for those systems.

 

That said, most of the ideas on the thread are outright ludicrous (as others have said). Sony would never spin-off PS4, and they don't have the money to buy Nintendo. Microsoft's marketing is completely incompatable with Nintendo, and they need Rare to make all those shitty Kinect games. Capcom and SEGA are in less risky situations if they pick which console they want to dev for. Disney would have to make their one successful gaming brand--Kingdom Hearts--a Nintendo exclusive.

I do think that Square Enix or Sony selling some unused IPs to Nintendo could go some great places. Nintendo badly needs more JRPGs and horror content. Parasite Eve, Chrono, Legend of Dragoon, these are all IPs which would be great for Nintendo to have, especially when they have such a great RPG dev team in Monolith Soft. Sony badly needs the money and S-E has its hands full with other projects.