Seece said:
They won't tho. It'll be up YOY but that doesn't ean its fortunes will turn. When it has a sustained baseline above 100k throughout the year is when WiiU is out of the woods. |
Your number of 100k is entirely arbitrary and has no economic or fiscal basis (as are many of the claims on this site from both ends.) The important thing for Nintendo's survival and whether or not Wii U is successful for them is net profit and growth**. Period! You can argue that having sales fewer than 100k /weekly means it will spiral down in sales, thereby affecting their profitability, but there is nothing to say that 100k is the special number they need to maintain the momentum of their platform and maximize more profitable sales at the end of its life. Your choice was arbitrarily take from the number base-system we use 10^2=100k. It could easily be 64k (8^2), 81k(9^2), 144k (12^2), or 56k (just some random number.) Furthermore, it is very much likely that the number of consoles Wii U needs to sell per week in order to maintain a profitable baseline until its (hopefully artificial) retirement is very different from the XBOne's (for starters XBOne players demand more online interaction, and a larger weekly addition to its userbase helps with that. XBOne also competes more directly with the PS4 and that means a sooner saturation point. Wii U is a much more local console.) But nevertheless it is clear to me that more (in demand) games is what will keep a system relevant and profitable, not whether it has sold more or less than 100k the previous year - weekly. In fact, fewer sales now just means there is larger potential until it reaches its saturation point (see: Wii for the reversed situation.) If this potential is coupled with more games, regardless of the sales now, the console can sell well in the future. This is called cross elasticity of demand. All Nintendo needs to do is guesstimate the equilibrium price for maximum profits. More (in-demand) game releases imply a greater profit because the quantity demanded increases for each-given price (the demand curve shifts rightward.) Because of relative inelacity on the consumers end (it is harder to replace the product with something else with each unique game release) it is unlikely for this to change rapidly.
**Remember Nintendo is not competing with Sony and Microsoft in the competition to "control the living room." They are competing; however, as a profit-seeking video-game company.







