By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Vena said:
Pemalite said:

Smash can get away with 1080P/60fps because it's not pushing a ton of assets at once, it's not a big sprawling world littered with objects, it's a small constrained box.
So the assets the game does have can be of above-average quality, such as character models, resolution and framerate, Nintendo's fantastic art style helps a ton too as it can hide a ton of flaws in things like texture resolution.

...

...

...

What? Reread my post and then ask yourself: "Why did I take this seriously?"


I knew you weren't being serious.




www.youtube.com/@Pemalite