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S.T.A.G.E. said:
Nadwki said:
S.T.A.G.E. said:


Well the Kinect issue was because Sony was self sufficient and the guys at Project Natal weren't showing them anything they weren't already capable of doing themselves. The Eyetoy had already been doing what the Kinect had been doing years earlier, so Sony turned it down. They knew they had to create an add-on for the Kinect to help control the 3D environment while traversing through it without being on rails. Sony considered their first Eyetoy to be a glorified mini-game camera, which is essentially how they percieved the Kinect desipite its success.

Interesting the route each has taken, kinect had better tech was a success and I think pulled it off as appearing as something new, I have watched the PS2 eye toy clips on you tube, I never owned one, but it's amazing to watch that Sony had basically already being doing it! 


Yep. As I always said, Microsoft is better at dealing with consumer perception than Sony. Sony also never saw fit to force bundle any peripherals even if it came at a loss. As Jack Tretton said when people asked why Sony didn't follow MS with force bundling the Eyetoy. Its a stupid question to ask them to begin with. They started to major Camera gaming trend and MS just popularized it. Sony never...ever saw fit to force the consumer into anything they didn't want. As you can see Sony has always profited off of the Eyetoy hence the newer iterations.

Have to agree that MS market their products well, although I think Sony have improved a lot this gen. To force the consumer has definitely backfired, have read that the PS4 camera is selling well, just wonder if it will it ever get utilized fully and become a must have peripheral, I use mine for voice commands atm more for fun than anything, still I think it was worth it. :)