RolStoppable said:
Is this in any way special? Xenoblade Chronicles had grass too, and that was on the Wii. |
Depends on various factors. The amount of grass, its texture quality, how it reacts to the game's lighting engine and player interactions, variety of grass types, how far it's rendered etc all come into play.
There's nothing inherently special or complex about having grass, but if it ticks enough boxes in the stuff i mentioned it can become incredibly resource intensive. Reducing the density is an easy way of freeing up resources if you don't want to change the dynamics of the grass itself (reducing how far around the player the grass is rendered is another common strategy).








