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djcaetano said:

  1. I believe the gamepad adds a lot to the game experience, when executed right. It adds to the immersion so much more than rumble. It may be a gameplay changer.

    2. Well, the main fact is not that those things are on the gamepad "per se", but the fact you will not pause the game for nothing. The game just goes on. You have to coordinate your gameplay managing your inventory and locating through a map while avoiding enemies and without stopping the clock. To some degree this can be achieved without the gamepad, but not to the same extent and not with the same quality and immersion.

  3. *It does not make games easier*, but instead make them more "real". And reality is somewhat harder than the usual artificial "pause-select-item-unpause" or "pause-look-at-the-map-unpause" gameplay. The player must keep track of things happening outside its main view... and when managing his inventory, the player must not forgot what is happening around him.

  1. No. It does not add more immersion than teh rumble controller. The whole idea of a second screen actually lends itself to doing nothing more than breakiing immersion when you think of it. Hell, even Hideo Kojima said so, and if you read what he said you will find that it makes sense.
  2. Everything you just pointed out in this point, doesn't need a gamepad to accomplish nor does having a gamepad make any better. Especialy if being used the way you describe. If continuity is what you are after, then being able to display all that information on your primary screen while you can simultaneously see all that is happenning around you is always going to be better than having the ganmer switch viewpoints between two completely diferent screens.
  3. Make a game unnecesarily harder is not necesarily a good thing. Its a cumbersome unnecesary way to do things that are already being done just fine with modern game UI designs. Games ae actually trying to completely move away form lots of onscreen furniture and employ very intuitive button mapping for rapid info or item navigation. Thats the growing trend with modern games. Having a completely seperate screen to house all that on screen furniture and require display hopping is a very big step backwards IMO.