RolStoppable said:
You really think so? Just because the scale has increased doesn't mean that the fundamentals have changed. Collision detection, scripting, hit boxes and the like, it's still the same. |
Comparare AI between Demon's Souls and Super Mario Bros 3. Compare interaction with environment between the same games. Most indie developers could make Super Mario Bros in a matter of months without any glitches. The same can't be said for games like Infamous, GTA, God of War: Ascension etc. And of course I'm not talking about environments. Most games back then were like a puzzle. Now things are insanely more complicated (except for indies).








