VXIII said:
Well, he is way to excited for sure. But I'd the interaction with the party members is something that seems to be an achievement both in gameplay (through utlizing the gambet system and depending on situation) and as story telling element (In one situation, a character was injured the other was helping him standing, while other character defending them and the last is cowardly running away...so much characterisation) Also, the interaction with the environment elements in battle not only as finishing moves, but as strategic reactions to what's going on( through warping). Even if we talk about the others system that already exist, it is the combination of everything that could be unique enough to be considered an achievement. |
"I was an adventurer like you, then I took an arrow in the knee"
Why do I say that? Because if this map and all developer talk is to be believe and the very genre of the game is taken into account this should occupy me fora good 60-100 hours.
That one video where they drove the car out and then went running out into the wild is a good example. Go and watch it. I only watched it once and before it was even done I was already cringing and super annoyed by the bending over and panting of his companions when they stopped running. Every freaking time he stopped running there would be one or two that would bend or and pant the same as they did before. I got annoyed by it in that just short demo video.
So those characterisations you list better be a very very very large list of unique things or we are going to have our "arrows to the knee" every 10 seconds in this game. It looses its neatness when you see your copmanions run away like a little bitch for the 1000th time. Sometimes less is more. Just having them follow you around like in FF13 or xenoblade. or most other jrpgs i guess. They may not do these neat new things that bring characterization, but also they don't end up annoying us by seeing the same animation for the 1000'th time.