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HoloDust said:
DonFerrari said:
HoloDust said:

It's concept art, so it's given.

But we can do that with real screenshots.

 

Obviously, I'm being sarcastic, there's reason why that game, though not up my alley, is color graded the way it is - my "fixes" give completely different (and wrong) atmosphere.


Owww you are a real artist, you put more colors in it, who cares if it lost ambience and don't ressemble reality at the time as we think it was...

But no one took my "bet" on KZ:SF having more color variency in one shadow than the entire palete on MK8.


Thanks, but not really, it's honestly some basic stuff with color saturation.

As I already said it here (and illustrated it with two almost same, but fundamentally different pictures)

http://gamrconnect.vgchartz.com/post.php?id=6840083

there's a place and time for everything - if 1886 art designers wanted for game to look colorful, it would, as shown, as it's not as big of a deal to get there.

I was joking on the notion that more colors = more artistic view...

And of course more color isn't hard to do on the games that are supposedely grey/brown they just would look out of place and in some cases uglier besides not coherent.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."