| DialgaMarine said: That argument usually only comes up for war-oriented games, or games that have a more bleak atmosphere/ setting. Killzone 2 was a perfect example. The color pallet seemed so limited because the planet Helghan was just such a dreary, dark, and polluted place that a grey/ black color scheme only made sense. Same applies to Gears 3 with it's mostly brown color scheme. Honestly I think people who care about color schemes are stupid. Jut play the damn game. If you want vivid color, go outside. |
Yeah exactly. The bleak colour pallet is there to convey a tone and a theme, chances are those games will not feature a wide and varied bright pallet because it would be totally out of place. It's a strange argument though, it's like blaming war games for being war games, it doesn't make much sense.







