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DialgaMarine said:

That argument usually only comes up for war-oriented games, or games that have a more bleak atmosphere/ setting. Killzone 2 was a perfect example. The color pallet seemed so limited because the planet Helghan was just such a dreary, dark, and polluted place that a grey/ black color scheme only made sense. Same applies to Gears 3 with it's mostly brown color scheme. Honestly I think people who care about color schemes are stupid. Jut play the damn game. If you want vivid color, go outside.


Yeah exactly. The bleak colour pallet is there to convey a tone and a theme, chances are those games will not feature a wide and varied bright pallet because it would be totally out of place. It's a strange argument though, it's like blaming war games for being war games, it doesn't make much sense.