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LubeMeUpUncleAlfred said:

Like some said before; they hated FF12, but now they love it as they probably matured and wanted a certain something they couldn't get anywhere else; a game that aimed for the fences and did things well in specific areas other games never try for.  Some people on Steam that know of the hate that FF13 gets tried it out with a more open mind, void of expectations, and loved it.

The hype train does probably more damage to FF games than anything else.  But even those people that were so disappointed with FF13, like myself, still play FF13 every now and then and are still willing to go on because if there's one series that can get you intrigued beyond all hope because of the shear care in certain areas of which you can't get anywhere, it's the FF series. 

This makes sense for FF12, but how does it make sense for FF13? FF13 didn't try to be different or innovative like 12 was intended to be. FF13 tried to take a step back and fix the deviation FF12 had brought. It tried to go back to a turn-based system from a pseudo-real time system only to remove the strategy elements that make a turn-based system appealing. It tried to streamline the open-world gameplay of FF12 to an almost point A to point B linear system with not much of an overworld to speak of, eliminating any exploration aspects of the game. It didn't try to be unique nor did it try to be new. All it tried to be, was everything FF12 wasn't while retaining a lot of the crappy things that took from FF12 and adding a billion others. I understand why SQENIX would try to do it that way considering the hatred FF12 recieved, but they just went from one extreme to another. I think I am pretty open-minded these days when it comes to RPG's. I don't mind if they are turn-based, real-time or somewhere in between. I don't mind if they are relatively linear or relatively open-world. Nevertheless, I still can't find redeeming qualities in FF13. It's story is convoluted and childish. Its gameplay is dull, repetitive, and boring. There is no exploration at all. I guess the visuals and soundtrack are excellent, but that is all. That wasn't the case with FF12. There were plenty of things I liked about the game even when I would describe it as my least favorite FF (which I've since revised.) It had a nice large semi-open world that was believably deep. It had a decent story, albeit the pacing of the story was a bit off. The gameplay I wasn't very fond of at the time, but now I can appreciate it after playing MMORPG's and understanding the strategy elements of these type of games are more passive than active strategies. That is just my personal opinion though.