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UPADTE: The post has been removed now, you can find a screenshot of the thread below.

Many of us want to work in the game development industry to do what we love to do i.e. “gaming.” But a shocking revelation from an alleged ex-Ubisoft employee on /r/assassinscreed clearly shows that not it’s not as easy or rewarding to work in the highly competitive industry especially as a developer.

The employee was quoted as saying:

I was in a meeting personally with Yves Guillemot, who said that he doesn’t care about PC gamers because, and i quote “90% are pirates anyway”, that’s after a direct question from a well-respected, well paid programmer back in the late 2000s asking “why are our pc ports fucking shit?”, so we outsourced it all to Eastern Europe.

Not only that,

We worked 50-70 hour per week (anything above 37 is unpaid). I’ve seen guys shamed for leaving at 5pm. We had to beg to have our deadline extended or we WOULD release a horrible broken mess. To miss our deadline we had to lose a few random workers.

He further added that,

We can release a shit buggy game, or a good one a few months later, but we have to figure out which is better for our fiscal forecasts because each game from conception already has a release date and expected revenue for that fiscal period.

Reading this, it clearly shows that game development has become more of a business rather than a passion thing. This also might explain the idea why Assassin’s Creed: Unity was such a mess at launch. With the kind of treatment meted out developers with force deadlines and work pressure, it sure is a miracle we are still having such a growth in the industry.

http://asidcast.com/index.php/2014/11/ex-ubisoft-employee-talks-experience/



    

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