Euphoria14 said:
I think you overestimate the amount of people who would buy their child a Nintendo tablet over an iPad. Their marketplace would just never be able to compete, especially if they continue the same issues where 3rd parties don't even give them the time of day. They would be better off just making their games iOS exclusive since the device is already built for games and the hardware is custom tailored to work perfectly with their fine tuned software, just like how Nintendo fans like to say Nintendo does. I firmly believe that if Nintendo tries to enter the tablet market they would flop big time. |
Well, for one I am assuming that Nintendo's offering would be $100-300 cheaper than an iPad. Part of the idea is to give parents who are currently buying 3DS's for their kids an alternative to an ipad for their next device. If, say, Nintendo could release a tablet that, at first glance, appears to do everything the iPad does, but plays Mario and starts at under $200, that would at the very least catch their interest. These parents also should be theoretically willing to spend more money on individual games than most current iOS and Android users, which is a major hurdle Nintendo would have to overcome if they were to release their games on iOS. Hardly anyone is willing to spend the $20-40 Nintendo needs for their current standard games.
Nintendo has a severe lack of 3rd party support on console, but their handheld support is still pretty decent. My idea hinges on the assumption that most current 3DS developers would move on to Nintendo's next system, along with a decent portion of the install base. I'm not very familiar with iOS, but I know that on Android a game hardly has any hope of success if it isn't F2P. The cheapness of the installbase has resulted in an overabundance of shallow time-wasters and a dearth of quality titles for the platform. Devs shouldn't run into that problem on any Nintendo system, since the core Nintendo fanbase would still be around.
Also, it's not necessarily about beating Apple, or even really closely competing with them from a sales standpoint. It's about creating a sustainable platform that's attractive to the development and success of both casual and "hard core" videogames. Nintendo doesn't need to sell 40mil systems in a year to accomplish that. Heck, snatching 2% of the tablet market would be a feat, and should be enough to halt the slow death that they're currently facing.








