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Wright said:


I liked the plot, but it felt too much like a James Bond movie at times, and it was disconnected a bit from the rest of the Metal Gear Solid games in the sense that it did not explain Big Boss' downfall, but rather, simply highlighted the origins of The Patriots and Ocelot (which would subsequently be explained in more detail in Peace Walker and now MGS5). MGS3 is the only MGS game that makes me not wanna punch Big Boss in the face, so kudos for it.

 

Gameplay was ace, but Konami contrived some things I did not like; for example: camouflage. Changing costumes in PS2 was a boring, long affair. It all got fixed in MGS4 thanks to the octocamo.

 

Boss fights are MILES better than MGS2. That's the only thing I'd really put MGS3 over MGS2.

It's got my favorite boss battles of any game ever tbh so we agree on that.  I prefer the camo over 4's because I'm into that strategic kinda stuff.  The story is great for people into the series overall but keeps it simple enough to understand without getting too far out in left field for little end result (MGS2 AND MGS4).  I think it's miles deeper with better characters and development than any James Bond movie.  2 had great improvements in gameplay and I wouldn't have minded them switching protagonists (like in MGS3 obviously) but Raiden was very unlikeable to me he just whined and whined and stripped and cartwheeled and then whined some more.  I could not like him but some do so whatever.




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