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Soundwave said:
zorg1000 said:
DerpSandwich said:
zorg1000 said:

 

 

DerpSandwich said:
Their software is limited by their console numbers, yet it STILL sells well. Nintendo games on platforms that didn't have to struggle to get into homes would flourish.

I'm going to have to disagree with u hear. If this were the case then the majority of Nintendo ip would have sold significantly better on Wii compared to other Nintendo consoles. With the exception of Mario Kart, no traditional Nintendo series saw massive growth compared to previous installments. I'll give a few examples

Animal Crossing (GC)-3.15m vs Animal Crossing:City Folk (Wii)-4.55m

Kirby's Adventure (NES)-1.75m vs Kirby Super Star (SNES)-1.44m vs Kirby 64 (N64)-1.77m vs Kirby Return to Dreamland (Wii)-1.62m vs Kirby Epic Yarn (Wii)-2.01m

Fire Emblem:Path of Radiance (GC)-0.54m vs Fire Emblem:Radiant Dawn (Wii)-0.48m

Battalion Wars (GC)-0.40m vs Battalion Wars 2 (Wii)-0.33m

Metroid (NES)-2.73m vs Super Metroid (SNES)-1.42m) vs Metroid Prime (GC)-2.82m) vs Metroid Prime 2 (GC)-1.33m vs Metroid Prime 3 (Wii)-1.77m vs Metroid Other M (Wii)-1.27m

Donkey Kong Country (SNES)-9.30m vs DKC2 (SNES)-5.15m vs DKC3 (SNES)-3.51m vs Donkey Kong 64 (N64)-5.27m vs DKC Returns (Wii)-6.20m

Legend of Zelda (NES)-6.51m vs Zelda II (NES)-4.38m vs Link to the Past (SNES)-4.61m vs Ocarina of Time (N64)-7.60m vs Major's Mask (N64)-3.36m vs Wind Waker (GC)-4.60m vs Twilight Princess (Wii)-6.99m vs Skyward Sword (Wii)-3.79m

Paper Mario (N64)-1.38m vs Thousand Year Door (GC)-2.25m vs Super Paper Mario (Wii)-3.66m

Mario 64 (N64)-11.89m vs Mario Sunshine (GC)-6.31m vs Mario Galaxy (Wii)-11.12m vs Mario Galaxy 2 (Wii)-7.28m

Super Mario Bros (NES)-40.24m vs Mario 3 (NES)-17.28m vs Mario World (SNES)-20.61m vs New Super Mario (Wii)-27.58m

Smash Bros (N64)-5.55m vs Smash Bros Melee (GC)-7.07m vs Smash Bros Brawl (Wii)-12.32m

Mario Kart (SNES)-8.76m vs Mario Kart 64 (N64)-9.87m vs MK Double Dash (GC)-6.95m vs Mario Kart Wii (Wii)-34.70m

So as u can see, outside of Mario Kart, no Nintendo ip on Wii had massive growth from previous generations. Some grew but nowhere near as much as one would expect from a console that sold 40-80m more than its predecessors. Basically what Nintendo needs is to sell hardware at a profit and just have a large enough install base to sell their ip on and they will be fine.

Ah, but see this point ties in with my claim that the Wii captured a part of the market that has now departed.  Those games didn't sell that well on the Wii because that huge install base was mostly non-gamers.  If you cut out the Grandmas playing Wii Sports you would have a system more in line with the current downward hardware trend, and the sales of those games wouldn't be surprising at all.  If those games were on a system with a massive install base of basically nothing but gamers, their sales would be massive.


So it was exclusively grandmas that made up the extra 70-80 million units over N64/GC? I just don't see Nintendo games selling massively better on PS/Xbox than they do on their own platforms, it's not like the majority of Nintendo ip share the same type of genres as those consoles (shooters/sports/racing sims/sandbox action games).

What would be better for Nintendo in my opinion is to unify the handheld and console divisions by making their next-gen devices nearly identical in order to have them share a software library. This will cut down on R&D costs plus will essentially end first party droughts that Nintendo consoles are known for.

As seen by platforms like SNES, N64 or 3DS for example, Nintendo hardware doesn't have to do massive numbers in order to for their software to do amazing. With an install base of 50 million or so, games like Mario platformers/Mario Kart/Smash Bros/Pokemon are all capable of selling over 10 million each along with games like Zelda/Luigi's Mansion/Animal Crossing over 5 million and Yoshi/Kirby/Metroid/Kid Icarus/Fire Emblem/Pikmin 1-2 million.

Nintendo just needs to release affordable hardware ($199.99 or lower) at a profit and have a strong/consistent lineup of exclusive software, as long as they do this they will continue to make money and sell enough hardware/software to be remain relevant.


I don't think it's this simply anymore. 

What I think Nintendo fans are kinda naive to is they only view the game industry through the spectrum of Nintendo Vs. Sony/MS. But that really isn't the paradigm that's hurting Nintendo most. The rise of iOS/Android is causing a lot of damage to them, iOS is really the first competitor that is winning kids in droves away from Nintendo for example (PSP couldn't do that). 


Ur right and I agree with u that Sony/MS isn't the real battle for Nintendo, it's iOS/Android, but u have to think also that those platforms have been around since before 3DS/Wii U launched and they have still been able to sell over 50 million units of hardware and over 100 million units of Nintendo published software this generation so far. When all is said and done, 3DS+Wii U will be more like 75+ million for hardware and 150+ million for Nintendo published software.

Even if iOS/Android continue to cut into Nintendo's market, the Nintendo Fusion platforms will still likely pass 50 million lifetime and like I said in my last post, with that size install base many of Nintendo's ip are capable of selling over 10 million, with several others over 5 million and several more over 1 million.

Obviously I think there are other things Nintendo needs to do other than simply unify their platforms and expect everything to be peachy. Continue to build and support the Amiibo brand, try to leverage the eShop into a competitor to the App Store & Google Play, start supporting the Virtual Console better and release an optional subscription service for it, perhaps something like $50/year gets u unlimited access to the VC. That's a great deal for consumers to be able to play 100's of games for a low yearly fee and the average 3DS/Wii U owner likely doesn't spend $50/year on VC games so Nintendo would be making for revenue from it.

I also think it would be a good idea to release a $99 children's tablet with educational software based on Nintendo ip targeted at the 3-7 year old demographic to compete with devices like the Leapfrog Leap Pad or Vtech InnoTab. This could potentially get young kids familiar with Nintendo characters and lead them to wanting one of the Nintendo Fusion platforms later on. This would also be a good device to add Amiibo support to.

Another idea I have for QoL is to try bringing back the Wii Fit crowd. You would probably say things like Wii Fit are dead and by looking at the Wii U versions sales most would agree, but I think there is still a market for it, just not when a $299 gaming console is required to play it. Nintendo should release a rebranded, more advanced version of Wii Fit but make it a standalone device for $99.

Also next-gen Nintendo should completely be done with $50-60 software, since the Nintendo Fusion will essentially be Nintendo's next handheld+a home version they should simply keep handheld prices for all games, $29.99-$39.99, also it would be nice to offer a line of budget $19.99 software.

Another big thing is Nintendo can't allow so much consumer confusion as they did at the beginning of this gen with people thinking 3DS was simply a DS with 3D or Wii U was an add-on for Wii. If Nintendo can do all or most of these things than I strongly believe they will have a successful generation and post strong profits.



When the herd loses its way, the shepard must kill the bull that leads them astray.