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Experimental42 said:
Sonic should take a break from 3D for a little while and do 2D properly.

I've put a lot of thought into this and I myself am so convinced that I can design a good series of Sonic games, that I was trying to look into organizing a fanmade game similar to Megaman X Street Fighter. 2D, hand drawn sprites, remixed classic themes, limited story, Sonic 3 and Knuckles physics, a heavy emphasis on speed and timing, and a simple but effective combat system. Remove virtually everything from the 3D era. No more homing attack, no more hot and cold games, no more chao, and especially no humans other than Eggman.

That makes me think - perhaps Sega needs to do a deal with Ubisoft whereby they get to use the UbiArt Framework engine, and perhaps even get Michel Ancel and his team on board for the project (in the role of the art direction, and possibly "storyline", since Rayman Legends had such an effective, minimalist storyline)... and also get Yuji Naka on the team. Have them work together on a Classic Sonic revival, that doesn't try to partner it with Modern Sonic (a la Sonic Generations), but seeks to re-establish Classic Sonic.

Then, cut back on the obsession with speed (think back on the design of the stages - they had elements that played off the speed, but most zones were constructed so that there was a lot more to find if you went slowly, and quite a few were even designed so that you couldn't go fast, like the water-based zones). Sonic doesn't need to be fast all the time, and the neatest way to make it work is to simply give him the option of speed where appropriate.