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ktay95 said:

We have no idea, could be like XBC where they just throw uber strong monsters at you at certain areas you shouldnt be visiting yet.

Xenoblade barely does that at all. It throws a lot of uber strong monsters at you in the middle of areas you are absolutely supposed to be in. Many of them will ignore you unless you provoke them, but some will attack on sight (or sound). Only a few small areas are guarded by obscenely powerful enemies early in the game (Windy Cave and the path connecting it to Zax Guidepost on Bionis Leg comes to mind). The important thing is that story progress (and the discovery of new regions) is never blocked by common enemies, only by quests and bosses. You can't go straight to the Colony 6 area immediately after reaching the Bionis Leg, for example, even on new game + when almost every enemy in the area will let you pass unhindered.

The gist of it is that encountering an enemy far more powerful that you in some games means than you shouldn't be there. In Xenoblade, it means deal with it.

This is all a bit off-topic though. XV looks big, I wonder if that's the whole map. If it is, I don't see why any transportation other than the car would be necessary (and maybe some kind of skip travel?), which seems cool to me.

For those interested in such comparisons, at a guess I'd say that the terrain shown looks like it's about 2-3 times the size of the Primordial Wilderness of Xenoblade X. Spoiler'd because even I'm tired of reading about either game in a thread specifically about the other.