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Ka-pi96 said: Key part of that is them managing their budgets well. Only the developers that don't do that properly are struggling to make profit. The ones that can set themselves a relatively low budget and actually stick to it are making money.

 

And what well-budget profitable game developers are these that constantly churn out maybe 5-6 AAA titles along with another dozen or so solid titles every year for a home console and a handheld?