To answer the question, no. They would do it once and then have a bunch of people demanding refunds.
A decade or two ago games were so much less complex. They were easy, fast and cheap to develop. The simple engines didn't even leave much room for bugs. If an engine is not able to do much it will not produce bugs.
Nowadays we have giant projects like ACU that are in fact so big that you can't handcraft every centimeter of the game but are forced to invent dynamic features. And whenever something is dynamic it will produce unwanted results in 1% of instances. These are the glitches and bugs we see today. Because it's just not feasible anymore to manually control every thing in a game. Players even expect random behavior.
Games always had their fair share of bugs. But back then the gaming community was tiny and the internet not a thing. That's also why we didn't even see how broken the games really were. Nowadays we have a lot of material of bugs and glitches that didn't happen to us but will add to our consciousness of the game having a lot of bugs even though we didn't experience them. So actually through the internet we just perceive every possible bug that could happen instead of just the few bugs that will happen during a single playthrough of a single person. Which is much much less.
I'm not excusing ACU since it is a special case and it's quite obvious that those bugs und badly optimized performance was known to the developer and publisher. Yet they made people pay for it which is downright criminal instead of just ethically disgusting.
Just don't compare today's AAA games to earlier games.
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