AC Unity optimization is garbage, we know that. But a Dinasty Warriors or Musou game isn't a good example. There isn't heavy AI there. The game just puts a massive amount of NPC on screen but only the few close to you are running AI routines, the rest is just idle and the game applies the exact same animation with some frames of difference. It isn't a demanding game, even the PS2 did it. It's just smoke and mirrors.








