Dr.Henry_Killinger said:
CPU wouldn't affect Resolution in the slightest however. Even if the AI was so complicated which is I beleive is a load of crap, adding more detail per render pass would have nothing to do with the AI processes of the NPCs. CPU acts as a bottleneck for framerate when, it has to keep up with the GPU. Not to mention the XB1 and PS4 have nearly identical ARM CPU's, i.e mobile CPUs, and most of their processing power goes towards the OS and multitasking, both beefier on the One because of its heftier OS hence the 0.15 ghz clock speed increase. In other words, the CPU excuse doesn't hold much water. It simply takes advantage of how little people actually know about what the clock speed difference actually means. |
I'm just repeating what Ubisoft said and my post is basically debunking what they said.
"We decided to lock them at the same specs to avoid all the debates and stuff," senior producer Vincent Pontbriand told VideoGamer.com while explaining that it's the consoles' CPUs – not the GPU – that prevents Ubisoft Montreal from improving the game's performance.
"Technically we're CPU-bound," he said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."
Here's some more bs from Ubisoft if you're interested.
"The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say."
http://www.twinfinite.net/2014/10/15/assassins-creed-dev-gives-unofficial-response-900p-resolution/







