Ka-pi96 said:
See, that kind of stuff just doesn't make sense to me. I don't hear any other developers of a comparable size having problems like that. Do they not have enough staff or something? Or do they just us far too many people on each project? They just don't seem to be very organised, could learn a lot by looking at some smaller studios. |
From what I've learned in the early stages of development FFVersus 13 had a very small team working on it and didn't really pick up development until years later and then they took people off that team to help with the FF14 relaunch. I think 1. they announced the game way too early, probaby when they first started development and 2. there should have been a full team there from the start.
After the new director took over, I forgot his name, he said it took 2 years to get 60% of the game done. This leads me to believe maybe tetsuya nomura was the problem? On one hand he never had any trouble with the KH games, but on the other this was a much larger project and maybe his vision was too large for his own good. Anyway it looks like the game is on the right track now and will be out by 2016, maybe late 2015 if they pull a FF14 and halt production on everything else to get it done.








