A lot of knee-jerk reactions by people who apparently didn't read the interview. It's very important to note that Shiggy never at any time says or even implies that there's nothing to be learned from film. This is conjecture from the interviewer.
What he's really saying is that video games are an interactive medium and therefore cannot rely on the same methods to tell a story as film. Focus on making a game "cinematic" is dangerous because the moment you take control away from the player, you're risking losing the unique capability that video games have as a medium. According to Miyamoto, the player should always be interacting with the game in some way. The player should be experiencing a story, not being told a story. That's just his design philosophy. He's not arrogantly declaring some standard for what games should or shouldn't be. He's just sharing his personal approach to games and doing some lamenting on trends.
And for every Sticker Star that detractors want to use to "prove" that Miyamoto hates stories, there's 3 Mothers.