KLAMarine on 11 November 2014
Soundwave said: Plenty of Nintendo games have a fairly deep narrative. Hyrule Warriors, pretty much all recent Zelda console games, Bayonetta, Xenoblade, Kid Icarus Uprising, hell even Metroid have a storyline/cinematics all over the place. So it's not like Miyamoto speaks for all of Nintendo. But I understand what Miyamoto is saying, he's saying the game designer should approach game development with the idea that they are making a game ... not some "head in the clouds" concept of "I've always wanted to make a Hollywood movie, so I'll make that and just squeeze a game in around it". |
Reminds me of The Order: 1886's developers.
http://www.hardcoregamer.com/2014/05/31/the-order-1886-graphics-over-gameplay/86901/