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sundin13 said:
Ljink96 said:
However, people are looking more and more to find other ways of experiencing stories other than film.

I think that is sort of the point. As extra credits said "movies will always be better at being cinematic than games" but that doesn't mean games should stay away from story. It just means that games should lean on their own strengths instead of piggybacking off of a more establish medium. Ignoring all of the wonderful tools that you are given with games, like the ability to put the player within the story, is disappointing, and whenever I play a game that feels the need to make me a passive observer in a story, instead of feeling like a part of the world, I am disappointed. 

“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” he says. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.”

Miyamoto wants games that put players in the world, and while he doesn't personally trend towards making heavily cinematic experiences, I don't believe that he wants us to do away with them. Developers just need to use the tools they have been given instead of trying to make the square peg (cinema) fit into the round hole (games). 

Narrative and gameplay can be mixed to great effect as long as the developer remembers that is making a game and not a movie. Extra Credits have mentioned a few things about story in games: a) Often the director of the story wishes they were making cinema and b) Writing and gameplay creation are two separate things, which need more interplay to create a strongly interwoven story.

I understand this but it seems like Nintendo has tried to downplay intense narratives. Eiji Aonuma is trying to at least understand that narrative can be just as important as gameplay if you know what you're doing with it. I don't know. I don't know Miyamoto on a social level so it is impossible to always know what he's saying directly. I understand that gaming and film are their own seperate entities but saying that one can't influence the other is a bit too radical. Considering that not many games based on film ever do well impactfully or saleswise, I see where he's coming from at least.