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the_dengle said:

 

pokoko said:

There we have it. This is why I find Nintendo boring. This is why I abandoned Nintendo consoles and never looked back. They leave my imagination drifting and disengaged. I grew up with reading as a hobby, with narrative and storytelling always close at hand; a typical Nintendo game, to me, is devoid of soul and lacking in magic. There is no depth, nothing to entangle you in that world. It's a flat, uninspiring, and static experience for me.

I don't know what a "typical Nintendo game" is, because as far as I can see they have an extremely diverse selection of games. You can easily avoid the "typical" games while enjoying the meatier ones. You don't have to buy Nintendo consoles or play their games, but if you think they all follow the Miyamoto Creed of Absolute Minimum Narrative, you're mistaken. Even Miyamoto's own games wind up with great stories somehow, especially Pikmin. And I'll take Zelda games with their extremely subtle and powerful themes over the supposedly great but ultimately bland or downright poor storytelling found in most cinematic games.

There are a hell of a lost more Mario based games than Zelda based games from Nintendo.  In terms of complex characters and storytelling, I don't see all that much diversity.  Also, I said nothing about cinematic games, as I'm not really sure what that means, but I did give several examples of games with excellent storytelling and gameplay, which I'll take over game-play alone any day of the week.  A lot of people in this thread seem to be trying to build a false dichotomy, where you can only have a good narrative with interesting characters OR you can have solid game-play.  That is obviously not true and many, many games exist as proof.

Regardless, what games Nintendo makes aren't the point.  Rather, it's that Nintendo executives feel the need to crap all over other types of games.