By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:

Any talented writer would choose a gig at a movie studio or TV studio over a freaking video game company. Lets be real. 

If you put the Metal Gear Solid story onto film in a literal, point-by-point sense it would get laughed out of the theaters.

If you were say a incredibly talented basketball player, would you rather play in the NBA or some crappy D-league in Turkey? 

People who have (real) talent in storytelling will always be drawn first and foremost to options outside of video games. 

Rather than expecting great writers to gravitate to video games, video game makers ought to study storytelling so that they can improve their trade. And storytelling in games is a lot different from storytelling in film or other mediums. I actually think games have much more in common with books in the way their stories are presented and the tools they give to writers.

 

Also, Miyamoto's comment about needing more children in the theater reminds me of Finding Neverland.

 

pokoko said:

There we have it. This is why I find Nintendo boring. This is why I abandoned Nintendo consoles and never looked back. They leave my imagination drifting and disengaged. I grew up with reading as a hobby, with narrative and storytelling always close at hand; a typical Nintendo game, to me, is devoid of soul and lacking in magic. There is no depth, nothing to entangle you in that world. It's a flat, uninspiring, and static experience for me.

I don't know what a "typical Nintendo game" is, because as far as I can see they have an extremely diverse selection of games. You can easily avoid the "typical" games while enjoying the meatier ones. You don't have to buy Nintendo consoles or play their games, but if you think they all follow the Miyamoto Creed of Absolute Minimum Narrative, you're mistaken. Even Miyamoto's own games wind up with great stories somehow, especially Pikmin. And I'll take Zelda games with their extremely subtle and powerful themes over the supposedly great but ultimately bland or downright poor storytelling found in most cinematic games.