I disagree with Miyamoto in that games are indeed a storytelling medium, but he more or less has the right idea. It's true, there's very little to be learned from film, as these are two very fundamentally different storytelling media. He has the right idea in that it's about making the player feel like the director. That attitude is probably why he's made so many great franchises. For someone who doesn't think games are a storytelling medium, he sure hits the nail right on the head on how to make them one. I think there's something lost in translation here.