nomad said: He is not talking about stories themselves (as in wether or not a game a deep story), he is talking from a designers point of view. He is talking about the way they are presented, some designers are presenting it like a movie. Basically, you becomes a spectator rather then the player, that a big difference in other medias vs games. He is doesn't like that designers are trying to be like directors making their games more like movies. He said the player should be the director. There is a difference showing it to you versus letting you experience it. |
That was the impression I got from his comments as well. I really enjoy story-driven games as much as I enjoy things like Mario Kart, but I don't particularly enjoy a game which is more interested in making me watch it rather than play it, and I do worry that part of this whole idea of games trying to seek recognition as art is actually leading to a lot of games which take themselves too seriously.
Some of the most emotionally involving games I've ever played relied very little on that kind of detached storytelling. ICO, for instance.