prayformojo said:
Busted said:
-“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” he says. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.”- This. I agree, games can learn nothing from movies. I don't agree with everything Miyamoto says here but that actually makes me have more respect for his unique way of thinking, this is the kind of people we need not just in the VG world but everywhere, not people trying to make what everyone else thinks is cool, but people making what they think is cool and trying to get everyone else into liking it too, accomplishing that defines the true talent of an entertainer
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What I don't understand is how he says he never wanted to tell stories. From the first Donkey Kong to Pikmin, his games have limited stories. Pikmin actually has more than most Nintendo games. OOT has a very indepth and drawn out story as you progress. Maybe the translation was a bit off here but something doesn't add up here.
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I don't think he's against stories, it's about how stories are told and the player's role in games. He doesn't want the story to be told to the player, he wants the story to be told through the player, if that makes sense. Spectator vs Director. At least that's how I interpret his words.