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platformmaster918 said:
mornelithe said:

I've seen similar statements from people with 400-800 hours into Payday 1 or 2.  Can you really serious consider that critique after that many hours of gameplay?  It HAS to have some redeeming value, to replay those same 4 missions that many times...right?

but I haven't put 400 hours into any game I don't think (except maybe Rome Total War).  I got bored of Payday when I got it free too because of that.  I'll replay a cinematic game but at least that's 10 hours of differentiation (the time it takes to get through each).  It just seems like they copy-pasted the same village/airfield/missile silo/dock/military base about 100 times each and said "look at how much content we just made!  Sorry but this seems like the most uncreative way to fill an open world.  I'm not saying it's worse than most other open worlds it just seems to get more praise for filling up its world when I feel like it did so in a cheap manner.  I've cleared about 35% and I still revisit it every now and then and clear an area or two but it would benefit from borders for the military as you take back areas or something.  Right now it just gets really repetitive and annoying.

Well, it wasn't entirely aimed at you, simply the 400 hours statement.  Sorry if you took it that way (I didn't actually read it like you were saying you yourself had 400 hours).  There are several games that use copy/paste and repaint or apply different textures to mix up areas.  I think that was a sign of the resource restrictions that plagued last gen.  Remember, devs started tailoring games to consoles last gen and porting to PC, versus starting with PC, creating a scaling engine and then tweaking it to fit on the 360, or doing what was required to get it on the PS3.

As far as Payday, honestly, I do have over 430 hours in it, and I'm still not tired of it.  Freakin amazing when you have 4-5 friends who are consistently playing.  Going solo can be boring, rather quickly though.