TheSpindler said:
bigtakilla said:
TheSpindler said:
Xenosaga isn't really like Xenoblade though, they share the same DNA but they are very much different. I doubt Xenoblade CX will be much of a success, but I have a feeling that game will be smartly budgeted, so it'll more than likely meet Nintendo's sales expectations, yet never be a mjor disappointment or breakout hit.
Also, I don't think Nintendo, or for that matter Sony or Microsoft need any sort of JPRG trilogy. Xenosaga wouldn't even count as a spinoff, and I'm not sure why Nintendo would fund or use one of their more prominent studios to do an HD remake when they could be working on their own games or helping Nintendo's first party studios.
Even for exclusivity sake. This Xenosaga trilogy seems more like a passion project than any sort of sound financial decision. Actually, I don't even think the trilogy was that critically appraised, I remember reviews being very uneven.
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Neither is any Final Fantasy really like the other, but people still buy it in mass because of the string of good ones from VI-X (and I'll add IV as well). What it does is further solidify if you want the Xeno experience, get a Wii U.
Because it would be a low cost risk way of getting better relations with Bamco (they have arleady worked with them on Tekken Tag 2 and Super Smash Bros). Nintendo wants some third party games, Bandai wants to make Xenosaga, everyone wins.
Maybe Monolith wants another crack at it. It is their game after all.
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Well FF is a different case though, it is very much THE biggest JRPG in gaming and historically each entry usually is differnet from the last. You're talking about a trio of games with set themes and battle system and another different series sharing some themese and entirely different battle system. And FFXV is the only mainline FF to have a battle system seemingly so different from the main series, and that's partially due to it originally being a spin-off. Though, haha Xenosaga was supposed to be a FF game iirc.
People can already get the :"Xeno experience" on a Wii U though as it's backwards compataible. And they acan aready get a different "Xeno experience" on a PS2. I don't see the point of getting a complete "Xeno experience" on one system. As in justify the costs and effort it would involve. Besides, the "Xeno Experience" would somehow have to include the DS games.
They already have a good working relationship with Namco Bandai with Xeno collection. THey have collaborated many times in the past and even nnow. they are cuurently working on one of Nintendo's most prominent franchises, Smash bros and previously MK8(or so I heard, nvm just checked the wiki, they actually helped).
"Bandai wants to make Xenosaga, everyone wins."
One guy from Bandai Namco wants to make the games. Bandai Namco just wants to make money.
"Maybe Monolith wants another crack at it. It is their game after all."
Maybe, I haven't heard anything from them about it, and looking at how the guy behind the series talks, it doesn't seem like he wants to revisit old games. He seems to want to continually outdo and build on what was before. This is what I get from the interviews anyway. He doesn't even think the original Xenoblade is all that great.
Outside all of that though, what benefits would the game serve for the gamepad? Because at this point, it makes more sense for Bandai Namco to put their other series on Wii U, Baten kaitos. It was on the GC, would benefit from Gamepad integration, and since the Wii U has some GC roots, I don't think the HD remake would be that taxing, and the studio is already with them.
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Doesn't matter how popular the RPG is, and there have been sequels to several of their games. Also, the gameplay of X is completely different than XII which is completely different from XIII, which is completely different from XIV, which as you said is completely different from XV. Only the games prior to X were the same.
Why not get the entire Xeno experience on one system, it makes it a LOT more convenient. This is like saying "why not keep Bayo 1 for PS360 and JUST have Bayo 2 for Wii U, that way you can get the Bayo experience on two different platforms". No one wants to have to get two consoles to play 1 series.
Okay, all the more reason to work with Nintendo, if they already have a good working relationship. This wouldn't be a reason NOT to do it.
But you're talking about someone else redoing thier game, he hasn't mentioned how he feels about that. Being that he knows the faults of the game, he could work to alleviate some of those.
The same as many others, a map, quick inventory management, and off TV play. It's a PS2 game remastered, what more do you need than that?