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full article: http://ps3.ign.com/articles/796/796338p1.html

key things mentioned:

 

1. One of the biggest technical features that long-time fans of the series will love to hear is that Time Crisis 4 will be compatible with any display type. Be it a hefty CRT, a flat-panel LCD or plasma set, a rear-projection display or even a projector, Time Crisis 4 will work thanks to its new set-up. Rather than having the GunCon take a snapshot of the screen, the GunCon 3 setup utilizes two sensors that you place atop your display and the gun then reads them to know where it's pointing.

No concerns about the Guncon 3 not working with certain displayers, good to hear. Using the same tech as teh Wii with sensor bars lol

2. Aside from that, the GunCon 3 also features two analog sticks that you can use in Time Crisis 4's new FPS mode. Working like a real-deal first-person shooter, one stick will control your movement while the other will control the camera. You can then use the gun to shoot anything on-screen. Namco Bandai said that it hopes other developers will make use of this ability and implement it into their own shooters.

3. 'This main mode looks to be very similar to what we've seen in past Time Crisis titles. Any of the buttons on the GunCon can be used to peek from behind your cover, and you simply move from spot to spot as you take out enemies. There are a couple new things to be seen here, such as the flashlight that you'll have attached to your gun during some levels. Using the gun's sensors, it points on the screen wherever you point your gun, allowing you to see in darker areas like the cave scenario we saw.'

4. Time Crisis 4 is slated to hit store shelves this fall exclusively for the PlayStation 3.

Screenshots:

Looks decent graphically, should be loads of fun about time arcade shooters making a big return to consoles with this and RE:UC on Wii.

 



Thanks to Blacksaber for the sig!