Intrinsic said:
I know shaders aren't everything. But In case you haven't noticed I am not trying to be very very technical. I know all about ROPs, TMUs and everything else that goes into marking a GPUs performance. But in the spirit of keeping everything simple, I am only focusing on the one part of the GPU that everyone talks about; Its shader cores(amd)/stream processors(nvidia) which is used as the primary market of a GPUs expected performance. |
Ok, fine. I don't want to enter into a tech war that I know I'm going to lose anyway.
But what I was trying to say, besides the obvious, is that the next time putting more of everything will not work... but not because it wouldn't be possible or a good way to go, but because it could be too expensive.
Think about what you said, go from 1100 shaders to 4 or 5 thousand. With the problems TSMC is having reducing the manufacturing processes and chip with so many "bits" in it is going to be or very expensive, or very big, or both. So I don't think numbers will increase that much because we are at a point (or we'll reach it very soon), that GPUs will have to look at CPU development and forget the old "more and faster" approach and instead start focusing more on efficiency, like Nvidia seems to have done.
But of course that's just me and my rumblings.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
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