| BraLoD said: And LOL at people talking about PS2. |
The PS3 did have a complicated architechure, but that didn't stop some developers. Pretty much everything EA developed that isn't a sports sim, everything Rockstar developed, all Assassin's Creed games, and many other examples were developed on the PS3 first. The PS3's lead platform multiplats didn't look better on PS3, but exclusives did. Multiplats that looked better on the 360 probably did so because it's harder to port to PS3 than 360. AC Unity and EA Sports sims on the PS4 don't look leagues and bounds better than the XB1 versions for a similar reason.
I would say developers DID care about parity last gen. Like I said, most multiplats developed on PS3 first looked the exact same on both consoles. Games developed on 360 first looked better on 360. GAMERS are the ones who didn't care about parity, and they do now. The PS3 was more powerful than the 360, and Uncharted shows this, so if games last gen didn't "push the PS3" to its limits (according to logic used during the AC Unity debacle, and again now), why is it such a big deal now??








