| Wright said:
I could go on, but to explain how the illusion of choice works I shall only explain the important choices:
· Die. You can get Jayden killed in the Junkyard, at Paco's Place, while Solving the Puzzle or at the Warehouse. You can kill Madison in The Doc's, The Killer's Place or The Warehouse. Scott and Ethan can only be killed at the Warehouse. · Give up. Shaun dies. Jayden gives up at Solving the Puzzle. Madison doesn't figure out the adress at The Killer's Place. Ethan doesn't do the trials, or he's arrested. · Give up. Shaun is saved. (THIS ONLY APPLIES TO JAYDEN) Jayden gives up at Solving the Puzzle. Someone else saves Shaun. · Save Shaun. Jayden AND/OR Madison/Ethan save the life of Shaun Mars. · Forgive/Don't forgive Madison. It will change the outcome of Ethan's ending. · Get Ethan arrested, twice. It will change the outcome of Ethan's ending. · Save/Don't save Lauren. It will alter one of Scott Shelby's ending.
^ And that's it. Those are the important choices to make, where ALL the endings can be extracted from. It doesn't matter if you kill Krammer, shoot Nathaniel, kill the drug dealer, do the trials, or whatever. Everything else you do on the game is circumstancial.
Unlike The Walking Dead, I admit, Heavy Rain features different endings for each character. But, like The Walking Dead, the game relies on illusion of choice for almost the whole game. The major events will trigger regardless, and different scenes will play with small variations regarding on what you've done, JUST like The Walking Dead.
Both are awesome games. I don't understand why bashing one for what essencially the other also did. |
What I've said and what you mention make significant differences. There's no illusion except maybe the combat scenes not mattering until the end. Those differences make a much bigger difference and plenty of them aren't in the final scene (whether that's 1 or 2 or 3 scenes before the finale is inconsequential). The other 4 trials still are abandonable. No illusion to me I still love replaying it and seeing all the different ways each scene plays out.








