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Mr Puggsly said:
Materia-Blade said:

budget is necessary to PRUDUCE a game, not to port. lol for your watch dogs example, what does it have to do with the subject? you know that ubisoft moved the developers behind the wii u port, wich caused the delay, right?

now talk about the support that never existed from most companies. also, no continuing the support as the installed base grows.

you are free to have your definition of sales failure but most people would disagree with those numbers.

Nope, you're wrong.

For example, doing a port of Mass Effect 3 or Batman Arkham City was an easier job because they use the Unreal engine. That engine was already ported to the Wii U. However, Watch Dogs uses the Distrupt engine. So the Watch Dogs port is more work than Unreal engine games, because they have to port the new engine and the game.

Namco is using the Unreal engine for the next Tekken because that engine is already on all major platforms. Therefore its less work for them to port that game.

Another example, Titanfall uses the Source engine because they wanted to be able to port it on multiple platforms easily. But that decision was made before it became a Xbox and Windows exclusive.

 

The Wii U install base is growing, but they primarily just want Nintendo games. Year over year, core software sales didn't see much if any growth even with the the userbase growing.

Wii U fans like yourself set the bar for success lower than 3rd party publishers. You say Zombi U is a successful AAA exclusive, while 3rd parties obviously disagree with you.

the budget of porting is a fraction of a fraction of the budget to develop the game itself.

speak for yourself when you talk about preferences of the userbase. and your "core software" decreased in sales, year after year,  on ps360. AC 4 sold much less than AC3, batman AO sold one third of what Arkham city sold, cod also decreased a lot. can't complain about those games performance on wii u when they failed everywhere else.