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kristianity77 said:

What they need to concentrate on is a better way of storing games in the first instance. This gen so far is a joke. Games supplied on Blu Ray but then the whole lot is copied to the hard drive. Space running out left right and centre when basically its just lazy on the dev part. There is no reason that I can think of for a game like Last Of Us as an example to drag over all the movie files to hard drive. These could be played quite happily off the Blu Ray drive and save what, 25GB space on the hard drive? I'm sure this is going on with every other game as well to some degree.

Ideally, what any dev would want to do is actually render every cutscene in game and and not just in engine. That way the game comes in in an overall smaller package. For now, some devs (eg ND) render cutscenes in negine then store them on the disc like a video file so while said video file is being run for the gamer the game loads up the upcoming leveling in the background. Its pretty much a very good loading scene. moving the entire game over to the HDD including the video files just helps streamline the dev process. Now, everyone pretty much uses the blu-ray drive as nothing but an initial storage and concurrent security medium.

With next gen I would expect significant improvements in the storage media I/O. Basically how the storage medium is connected to system memory.  I think in the next 6 years nand storage will be a lot cheaper and be the norm, so it wouldn't be out of it having 2TB SSDs in consoles by then. I also feel that consoles will complete ditch the SATa interface for data transfer too.