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platformmaster918 said:

huh?  Entire scenes change and characters can die before the ending scene even comes.  Then there are like 20 different endings depending on what you did THROUGHOUT the game instead of the very end.  It's a great example of choices actually mattering and making a difference over the course of the game.  For example I could just give up as Jaden and not even be present in the final couple detective scenes or accuse Blake and be thrown out of the game


The game does an awesome job at hiding the illusion of choice. It's interesting that you quote Jayden, because he's actually the character with most ramifications for whatever he does (my favourite one, too, in part because of that). But seriously, your choices barely matter until the final chapters. It's no different than what Mass Effect pulled out, albeit you have a bit more power this time.

 

There aren't 20 endings for what you do throughout the game. There's different endings for what you do AT THE VERY END, for each character. (Seven for Ethan, four for Jayden, and then three for Madison and Scott; although the latter has a variation in one of his endings). There's simply no penalty for whatever actions you've done throughout the game if you manage to fullfill the endgame conditions, which can be resumed in these:

 

· Die.

· Fail to find Shaun. Shaun dies.

· Fail to find Shaun. Shaun is saved by someone else.

· Save Shaun.

 

The example you've put with Jayden just happens right before the two final chapters (which is the final chapter of Jayden before the warehouse).  

Everything else will be played out exactly, with minor diferences for some things you've done. But minor diferences are also applied in The Walking Dead.