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Wright said:
platformmaster918 said:
 Look at Heavy Rain as the archetype for the decisions actually mattering.


Actually, no: it's the same case for Heavy Rain. That is the pure definition of a game giving you illusion of choice. Playing a second time makes you realize how little decisions matter, (Something along the lines of what OP asked) since you are pretty much forced to go through the 80% of the game exactly as you went the first time.

huh?  Entire scenes change and characters can die before the ending scene even comes.  Then there are like 20 different endings depending on what you did THROUGHOUT the game instead of the very end.  It's a great example of choices actually mattering and making a difference over the course of the game.  For example I could just give up as Jaden and not even be present in the final couple detective scenes or accuse Blake and be thrown out of the game




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